package game.network;

import java.io.Serializable;
import java.util.ArrayList;
import java.util.List;

public class Packet implements Serializable{

	private static final long serialVersionUID = -2402580665817441178L;
	private int playerX;
	private int playerY;
	private int playerLife;
	
	private List<Integer> bulletX;
	private List<Integer> bulletY;
	
	public Packet(int playerX, int playerY, int playerLife, List<Integer> bulletX, List<Integer> bulletY) {
		this.playerX = playerX;
		this.playerY = playerY;
		this.playerLife = playerLife;
		this.bulletX = bulletX;
		this.bulletY = bulletY;
	}

	public int getPlayerX() {
		return playerX;
	}

	public int getPlayerY() {
		return playerY;
	}

	public int getPlayerLife() {
		return playerLife;
	}

	public List<Integer> getBulletX() {
		return bulletX;
	}

	public List<Integer> getBulletY() {
		return bulletY;
	}
	
	
		
	
}
